The system is very similar but removes Movement, Initiative, and Armor Class completely.
It is a more turn-based RPG style where the monsters will take their turn and damage the players if they fail a puzzle then the players will find out different ways to damage or deal with the monsters based on their different CLASS SKILLS on their own turn as a party.
See “How to Character Design?” tab to see what spells and features you should be taking before the session.Â
Â
You can roll to do anything you would normally like in D&D 5e for things like investigation, persuasion, etc. but don't be afraid to get creative with what you try to do because this is a little bit different from your normal D&D Experience.. (You'll mainly use D20 Rolls w/ Physical Dices or Online Tools)
The main difference is in COMBAT: you won’t roll to “Hit” enemies in combat like 5e, whatever SKILL you use will tell you what you need to roll in order to hit AND if your AOE of your SKILL successfully targets the correct location of the enemies.
The damage of spells, weapons, and etc. will be the same as 5e material.. but don’t worry about that until we get there and don’t be afraid to get creative with what you try to do.
First, design a character whose personality and vibe fit well within a group and the light-hearted tone of Commercial Break, an fun adventure inspired by late-90s to early-2000s commercials, game shows, and pop aesthetics.
Your character should not come from a classic medieval fantasy setting; instead, they should originate from a real-world timeline or an unusual alternate setting.
Because combat is simplified, focus on D&D 5e classes, spells, and abilities that excel in puzzles, out of combat, and problem-solving rather than raw combat. Build your character around familiar RPG roles such as DPS, tank, healer, or mage.Â
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut elit tellus, luctus nec ullamcorper mattis, pulvinar dapibus leo.